SemesterFall Semester, 2025
DepartmentJunior Class of BA in Global Governance Senior Class of BA in Global Governance
Course NameDesign Thinking
Instructor
Credit3.0
Course TypeSelectively
Prerequisite
Course Objective
Course Description
Course Schedule











































































































Week



Topic



Instructional Objectives



Content and Activities



1



Introduction of design thinking (DT)



Become familiar with the process, mindsets and tools of DT


 

Get engaged in the team-based innovative process with team members



Lecture: introduction of DT - process, mindsets and tools


 

Hands-on activities: immersion into the collaborative atmosphere of DT


 

Group discussion: reflection on the pros and cons of DT activities in comparison with the past learning experiences



2



“Empathize” in DT



Gather information and map the correlation to better understand users


 

Reframe problems and identify hidden pain points



Lecture: the importance of “empathize”


 

Hands-on activities: interview users, extract critical information and form unique perspective



3



“Define” in DT



Identify several needs from the “empathize” session


 

Finish users’ need statement after prioritization



Lecture: the art of “define”


 

Hands-on activities: write down several need statements and discuss with peers



4



“Ideate” in DT



Become familiar with the mindset and process of idea generation in DT


 

Generate ideas and solutions for a certain topic



Lecture: the magic of “ideate”


 

Hands-on activities: brainstorming activities to generate tons of ideas



5



“Prototype & Test” in DT



; Group formation



Cultivate the mindset of “Fail fast, cheap and often”


 

Implement the iterative process of prototyping in DT



Lecture: the implementation of “prototype and test”


 

Hands-on activities: build prototype with team effort and test it with potential users



6



Life and career design- who you are & what you have



Empathize with yourself and discover who  you are and what you have in the past and now



Lecture: principles of life and career design


 

Hands-on activities: explore self identities and interact with peers to broaden one’s perspective on the relationship among self, others and the world



7



Life and career design- where you go & why



Define where you want to go and the why behind it



Lecture: application of life and career design


 

Group activities: design one’s future trajectory of life, with the assistance and company of peers



8



Celebration party for LCD



Celebrate the devotion of the life and career design process for every student



Group discussion and reflection: students share what they have experienced and learned during the life and career design process



9



Teamwork with DT- explore and empathize



Allocate responsibilities and assign roles within teams to maximize team momentum


 

Explore potential topics, issues and users’ needs in a specific field and empathize with the users with DT tools



Facilitation from teachers: effectively form teams according to students’ backgrounds and interests


 

Hands-on activities: meet team members and explore possible trajectories of the team project



10



Teamwork with DT- prioritize and define



Prioritize and define a critical need to address in the following sessions for each team


 

Allow back-and-forth discussions and decision makings during the innovative process



Lecture: strategies and tactics that promote prioritization and definition of users’ real needs. 


 

Hands-on activities: use 2 by 2 tables and post-it to practice prioritization



11



Teamwork with DT- brainstorm and ideate



Ideate to generate adequate amount of ideas and solutions for team members to discuss


 

Converge to form less than three solutions for team members to build



Lecture: the mindsets and tools of ideation


 

Hands-on activities: drills that facilitate the generation of ideas


 

Group discussion: discussion on the process of idea generation and the benefit from the huge amount of ideas



12



Teamwork with DT- make a prototype and test it



Make prototype with available resources and materials


 

Test the artifact with the potential users



Lecture: the mindsets and tools of prototype / test


 

Hands-on activities: make prototype with team effort


 

Group discussion: present the artifact to other groups, gain insights from feedbacks and reflect the whole process



13



Prototype of team presentation



Teams present their primitive ideas and plans


 

Students learn and  discuss with each other when walking through every projects



Group presentation


 

Discussion in Q&A sessions



14



Booster session:

(1) High performance and teamwork- Go beyond limits

(2) High performance and happiness- enjoyment, satisfaction and purpose



Communicate and collaborate with team members to reach consensus when facing decision-making points


 

Establish effective strategies and meaningful activities to foster  enjoyment, satisfaction and purpose in personal life



Lectures, hands-on activities & Group discussion for team and talent



15



Group presentation week (I)



Students are empowered to effectively present their creative works and demonstrate their progress


 

Knowledge, mindsets and tools of DT are utilized to solve a problem / challenge that is pertinent to the real world needs



Group presentation (I)



16



Group presentation week (II)


 

Deadline of individual final report (via email)



Students are empowered to effectively present their creative works and demonstrate their progress


 

Knowledge, mindsets and tools of DT are utilized to solve a problem / challenge that is pertinent to the real world needs



Group presentation (II)


 

Individual final report: Students are capable of integrating their learning experiences and generating meaningful reflections . Formats are flexible and not limited to PDF or PPT files




Teaching Methods
Teaching Assistant
Requirement/Grading

Absence for 3 times is a red flag. The 4th time of absence will make you fail in this class => no credit !!



 



Evaluations



• Individual attendance and active participation : 30%



• Team performance : 30%



• Presentations : 20%



• Final report : 20%







 










































 

Individual attendance and active participation



Team performance



Presentations



Final report



優 A



10~9



Attendance above 90% with active participation



excellent



outstanding



comprehensive



佳 B 



8~7



Attendance above 85% with decent participation



decent



good



good



普通 C



6~5



Attendance above 60% with acceptable participation



acceptable



fair



fair



待改進 D



4~3



Attendance below 60%



incoherent



suboptimal



suboptimal




 



Criterion



• Attendance and active participation: quality and frequency of contribution to class discussions



and intervention. Excellence is marked by active and continuous contributions to class discussions.


 

• Team performance: team performance is evaluated according to the following two aspects: (1) team atmosphere and interpersonal interaction within the team; (2) team’s contribution to the whole class with regard to the provision of ideas and the participation of group activities


 

• Presentations: presentation is assessed in the following two aspects: the personal life and career design project and the team project


 

• Final report: this report is reviewed based on the following two perspectives: (1) how the student has evolved after participating in the class. Every student can define his/her own evolution or accomplishment without the possibility of being judged; (2) to what extent the student understands the mindsets, tools and process of DT. This perspective is better supported by demonstrating the implementation of DT in certain domains of his/her own life.



 



 



Textbook & Reference

Auernhammer, J., & Roth, B. (2021). The origin and evolution of Stanford University’s design thinking: From product design to design thinking in innovation management. Journal of Product Innovation Management, 38(6), 623-644.



 



Brenner, W., Uebernickel, F., & Abrell, T. (2016). Design thinking as mindset, process, and toolbox: Experiences from research and teaching at the University of St. Gallen. Design thinking for innovation: Research and practice, 3-21.



 



Burnett, B., & Evans, D. (2016). Designing your life: How to build a well-lived, joyful life. Knopf.



 



Lewrick, M., Link, P., & Leifer, L. (2018). The design thinking playbook: Mindful digital transformation of teams, products, services, businesses and ecosystems. John Wiley & Sons.



 



Greenberg, S. S. (2021). Creative acts for curious people: How to think, create, and lead in unconventional ways. Ten Speed Press.

(Chinese Version: 作者: 莎拉‧史坦‧葛林伯格。史丹佛設計學院:把好奇心化為點子的81個創意練習-重現史丹佛設計學院的教學場景{近百個難忘的課堂案例+新潮的指定作業}



 


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