Week |
Topic |
Instructional Objectives |
Content and Activities |
1 |
Introduction of design thinking (DT) |
Become familiar with the process, mindsets and tools of DT
Get engaged in the team-based innovative process with team members |
Lecture: introduction of DT - process, mindsets and tools
Hands-on activities: immersion into the collaborative atmosphere of DT
Group discussion: reflection on the pros and cons of DT activities in comparison with the past learning experiences |
2 |
“Empathize” in DT |
Gather information and map the correlation to better understand users
Reframe problems and identify hidden pain points |
Lecture: the importance of “empathize”
Hands-on activities: interview users, extract critical information and form unique perspective |
3 |
“Define” in DT |
Identify several needs from the “empathize” session
Finish users’ need statement after prioritization |
Lecture: the art of “define”
Hands-on activities: write down several need statements and discuss with peers |
4 |
“Ideate” in DT |
Become familiar with the mindset and process of idea generation in DT
Generate ideas and solutions for a certain topic |
Lecture: the magic of “ideate”
Hands-on activities: brainstorming activities to generate tons of ideas |
5 |
“Prototype & Test” in DT
; Group formation |
Cultivate the mindset of “Fail fast, cheap and often”
Implement the iterative process of prototyping in DT |
Lecture: the implementation of “prototype and test”
Hands-on activities: build prototype with team effort and test it with potential users |
6 |
Life and career design- who you are & what you have |
Empathize with yourself and discover who you are and what you have in the past and now |
Lecture: principles of life and career design
Hands-on activities: explore self identities and interact with peers to broaden one’s perspective on the relationship among self, others and the world |
7 |
Life and career design- where you go & why |
Define where you want to go and the why behind it |
Lecture: application of life and career design
Group activities: design one’s future trajectory of life, with the assistance and company of peers |
8 |
Celebration party for LCD |
Celebrate the devotion of the life and career design process for every student |
Group discussion and reflection: students share what they have experienced and learned during the life and career design process |
9 |
Teamwork with DT- explore and empathize |
Allocate responsibilities and assign roles within teams to maximize team momentum
Explore potential topics, issues and users’ needs in a specific field and empathize with the users with DT tools |
Facilitation from teachers: effectively form teams according to students’ backgrounds and interests
Hands-on activities: meet team members and explore possible trajectories of the team project |
10 |
Teamwork with DT- prioritize and define |
Prioritize and define a critical need to address in the following sessions for each team
Allow back-and-forth discussions and decision makings during the innovative process |
Lecture: strategies and tactics that promote prioritization and definition of users’ real needs.
Hands-on activities: use 2 by 2 tables and post-it to practice prioritization |
11 |
Teamwork with DT- brainstorm and ideate |
Ideate to generate adequate amount of ideas and solutions for team members to discuss
Converge to form less than three solutions for team members to build |
Lecture: the mindsets and tools of ideation
Hands-on activities: drills that facilitate the generation of ideas
Group discussion: discussion on the process of idea generation and the benefit from the huge amount of ideas |
12 |
Teamwork with DT- make a prototype and test it |
Make prototype with available resources and materials
Test the artifact with the potential users |
Lecture: the mindsets and tools of prototype / test
Hands-on activities: make prototype with team effort
Group discussion: present the artifact to other groups, gain insights from feedbacks and reflect the whole process |
13 |
Prototype of team presentation |
Teams present their primitive ideas and plans
Students learn and discuss with each other when walking through every projects |
Group presentation
Discussion in Q&A sessions |
14 |
Booster session:
(1) High performance and teamwork- Go beyond limits
(2) High performance and happiness- enjoyment, satisfaction and purpose |
Communicate and collaborate with team members to reach consensus when facing decision-making points
Establish effective strategies and meaningful activities to foster enjoyment, satisfaction and purpose in personal life |
Lectures, hands-on activities & Group discussion for team and talent |
15 |
Group presentation week (I) |
Students are empowered to effectively present their creative works and demonstrate their progress
Knowledge, mindsets and tools of DT are utilized to solve a problem / challenge that is pertinent to the real world needs |
Group presentation (I) |
16 |
Group presentation week (II)
Deadline of individual final report (via email) |
Students are empowered to effectively present their creative works and demonstrate their progress
Knowledge, mindsets and tools of DT are utilized to solve a problem / challenge that is pertinent to the real world needs |
Group presentation (II)
Individual final report: Students are capable of integrating their learning experiences and generating meaningful reflections . Formats are flexible and not limited to PDF or PPT files |