1 |
Fundamentals of 3D Design (Weeks 1-4):
Introduction to 3D Modeling and Course Overview |
Course structure, objectives, and software introduction
Fundamentals of 3D modeling: geometry, coordinates, and transformations
Introduction to AutoCAD 3D for technical modeling |
Practical exercises and first hands-on experience |
2 |
3D Space and Basic Modeling in AutoCAD 3D |
Creating basic 3D shapes: extrusions, lofts, and revolves
Understanding object hierarchies and constraints |
Practical exercises: modeling simple mechanical parts |
3 |
Precision Modeling and 3D Sketching |
Modifying objects: Boolean operations, fillets, and chamfers |
Assignment 1 (10%): Concept study in which students define a problem and create a 3D concept study |
4 |
Transitioning from AutoCAD 3D to Blender |
Comparing CAD modeling vs. artistic modeling
Blender interface, navigation, and basic tools
Importing CAD models into Blender |
Practical exercise: interoperability and simple exercises in Blender |
5 |
Phase 2: 3D Prototyping and Problem-Solving
(Weeks 5-8)
Basic Modeling Techniques in Blender |
Polygon modeling, edge loops, and modifiers
Object transformations and organization |
Practical exercise: Modeling a simple functional object |
6 |
Advanced Modeling for 3D Printing |
Designing for printability: topology, thickness, and supports
Mesh troubleshooting and export settings for 3D printing |
Assignment 2: Problem-Solving Prototype (25%): Concept study, 3D model, and 3D-printed prototype |
7 |
Sculpting and Refinement Techniques |
Blender’s sculpting tools: brushes, detailing, and smoothing
Combining sculpting with traditional modeling
Applying subdivision modeling for organic forms |
Practical exercise: object sculpting and organic modeling |
8 |
Mid-Semester Review |
Reviewing assignments and addressing common modeling issues
Optimizing models for better performance and rendering |
Practical exercise to improve skills in common problematic areas |
9 |
Phase 3: Texturing, Rendering and Sustainable Design (Weeks 9-12)
Materials and Texturing |
UV mapping and material application in Blender
Creating procedural and image-based textures |
Practical exercise: texturing objects and texture mapping |
10 |
Lighting and Rendering Fundamentals |
Rendering engines
Lighting techniques for realistic rendering |
Practical exercise: object rendering and lighting setup |
11 |
Sustainable 3D Design and SDGs |
Design principles for sustainability
Applying 3D modeling to SDG-related challenges, in particular but not exclusively SDG 6, 7, 9, 11, 12 |
Assignment 3: Sustainable Facility Design (30%): Textured and rendered model addressing an SDG |
12 |
Scene Composition and Final Presentation Techniques |
Scene setup, camera positioning, and post-processing
Effective storytelling through 3D visualization |
Practical exercises dealing with scene setups. |
13 |
Phase 4: Advanced 3D Modeling and Final Project (Weeks 13-18)
Movable Parts and Animation Basics |
Modeling objects with joints and movement
Constraints and rigging for mechanical functionality |
Practical exercises in complex designs |
14 |
Final Project Development and Individual Guidance |
Independent project work with instructor feedback
Addressing technical challenges in complex models |
Practical exercises in complex designs |
15 |
Final Touches and Rendering |
Refining materials, lighting, and composition
Preparing final renders and optional 3D prints |
Practical exercises for improving digital modeling and rendering |
16 |
Final Touches and Rendering |
Refining materials, lighting, and composition.
Preparing final renders and optional 3D prints |
Final Assignment (35%): Digitally modeled, textured, and rendered object with movable part |