Course Objective |
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Course Description |
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Course Schedule |
- Course Overview: what is UX and why it matters
- Overview of UX: history of UX and usability issues
- User interface usability: interface designs and visual displays
- Know your users: contextual inquiry, persona and user story map
- Design methods: diary, journey map and card sorting
- Prototype I: low fidelity prototype- sketch
- Prototype II: high fidelity prototype- wireframe and interactive mockup
- Evaluation: usability analysis
- Final Project Discussion I
- Final Project Checkpoint
- Human cognitive activities: multitasking, stress and workload
- Human information processing: decision making and reaction time
- Individual differences: spatial ability and navigation applications
- International usability: cultural differences and emotional designs
- Final Project Discussion II
- Future directions: human-automation interaction and human-robot collaboration
- Future issues: HCI vs. HRI vs. HAI
- Final Project Presentation
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Teaching Methods |
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Teaching Assistant |
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Requirement/Grading |
Homework 30%
Midterm Presentation 30%
Final Project Presentation 40%
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Textbook & Reference |
• Suggested Materials
- Don Norman. The Design of Everyday Things: Revised and Expanded Edition (ISBN: 0465050654)
- Jenny Preece, Helen Sharp, Yvonne Rogers. Interaction Design. (ISBN: 0471492787)
- Steve Krug. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter) 3rd Edition (ISBN: 0321965515)
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Urls about Course |
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Attachment |
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