SemesterSpring Semester, 2021
DepartmentCenter for Teacher Education(First Year) Center for Teacher Education(Second Year) Center for Teacher Education(Third Year)
Course NameDesign and Utilization of Instructional Media
InstructorCHEN YANG-HSUEH
Credit2.0
Course TypeSelectively
Prerequisite
Course Objective
Course Description
Course Schedule







※本教學大綱為暫訂版,後續將進行微調※






















































































































































週次



Week



課程主題



Topic



課程內容與指定閱讀



Content and Reading Assignment



教學活動與作業



Teaching Activities and Homework



學習投入時間



Student workload expectation



課堂講授



In-class Hours



課程前後



Outside-of-class Hours



1



(2/26)



Introduction



Survey of prior knowledge,



Course introduction and arrangements



Activity:




  • Self-introduction and ice breaking

  • Survey prior knowledge about computer literacy, English proficiency, and teaching experience

  • Test computers and facilities

  • Explain course requirements and logistics

  • Set up class Meetingwords

  • Arrange study groups (5-6 students per group)



Assignment:




  • Upload headshot to Moodle



2



3



2



(3/5)



Introduction



Educational media: A historical overview; Top Tools for learning 2020



Activity:




  • (PPT) Introduction to educational media and their historical development

  • (Computer) Introduce and browse the Top Tools for Learning Website



Assignment:




  • Submit the group learning sheet (Right after group discussion)

  • Fill in the student information sheet



2



3



3



(3/12)



Introduction



AR/VR and application in different settings



Activity:




  • (PPT) Introduction to AR/VR/MR with examples

  • (Discussion) Possible application of AR/VR for educational purposes

  • (Discussion) Design rationale and procedures of the project; brainstorm how the project could be applied to broader learning contexts.



2



3



4



(3/19)



AR/VR tool



Cospaces: Interface and basic operations



Activity:




  • Basic operation of Cospaces



2



3



5



(3/26)



AR/VR tool



Cospaces: Merge Cube examples and production



Activity:




  • Introduction to MergeCube with examples

  • Create MergeCube in Cospaces



2



3



6



(4/2)



Children’s Day, Tomb Sweeping Festival (Holiday)



7



(4/9)



AR/VR tool



Cospaces: CoBlocks



Activity:




  • Download samples and analyze CoBlocks

  • Utilize CoBlock in Cospaces objects



2



3



8



(4/16)



Instructional Design



Instructional design and the ASSURE model



Activity:




  • (Discussion) Class discussion about things to consider during technology integration

  • (PPT) Introduction to Instructional design and the ASSURE model

  • (Example) Exemplary ASSURE lesson plans



2



3



9



(4/23)



AR/VR tool



MAKAR (invited lecture)



 



 



2



3



10



(4/30)



Student Presentation



AR/VR exploration 1



Activity: AR/VR example presentation 20%




  • Search for examples, present and comment, and  lead discussion on the design features of AVR

  • Discussion of educational applications of the examples



Assignment:




  • Submit peer grading sheets



2



3



11



(5/7)



Student Presentation



AR/VR exploration 2



Activity: AR/VR example presentation 20%




  • Search for examples, present and comment, and  lead discussion on the design features of AVR

  • Discussion of educational applications of the examples



Assignment:




  • Submit peer grading sheets



Submit Mid-term Design Reflection (10%)



2



3



12



(5/14)



AR/VR materials



3D models




  • 3D model search: Sketchfab Search

  • 3D model creation: Qlone



2



3



13



(5/21)



AR/VR materials



360 degree images




  • Search for 360 degree images and movies

  • Generate 360 degree images with Google Street View and import to Cospaces



2



3



14



(5/28)



Media Search



Creative Commons (CC) and open educational resources (OER)



Activity:




  • (PPT) CC and OER

  • (Computer) Operation of CC search



2



3



15



(6/4)



Student Presentation



Final project (ASSURE teaching) presentation (I)



Activity: Final Project Presentation 30%




  • Group presentation of ASSURE lesson plan, AR/VR and related materials, and real teaching videos.

  • Reflection on the technology integration experience



Assignment:




  • Submit peer grading sheet



Student Presentation



Final project (ASSURE teaching) presentation (I)



16



(6/11)



Student Presentation



Final project (ASSURE  teaching) presentation (II)



Activity: Final Project Presentation 30%




  • Group presentation of ASSURE lesson plan, AR/VR and related materials, and real teaching videos.

  • Reflection on the technology integration experience



Assignment:




  • Submit peer grading sheet



Student Presentation



Final project (ASSURE  teaching) presentation (II)



17



(6/18)



Student Presentation



Final project (ASSURE  teaching) presentation (III)



Activity: Final Project Presentation 30%




  • Group presentation of ASSURE lesson plan, AR/VR and related materials, and real teaching videos.

  • Reflection on the technology integration experience



Assignment:




  • Submit peer grading sheet

  • Submit End-of-Course Reflection (10%)



Student Presentation



Final project (ASSURE  teaching) presentation (III)




 



Teaching Methods
Teaching Assistant

TBA


Requirement/Grading

  1. Graded Assignments




  • AR/VR Media search and production (CC search, 3D model creation, 360 degree images) 30%

  • AR/VR example presentation 20%

  • Design and end-of-course reflections: 20%

  • Final Project: ASSURE lesson plan, AR/VR real teaching, and in-class presentation 30%



 



Alignment between Goals, Achievements, and Evaluation

































































評量工具與指標



 



 



 



學習目標與成效



評量工具



評量指標



Media search and production



Design and end-of-course reflections



AR/VR example presentation



Final Project.



測驗藍圖



評量



尺規



Understand the definition, category, and historical development of educational media.





 







 





Explore and get familiar with AR/VR and their instructional applications.











 





Search for examples and online materials resources for project development











 





Systematically design technology-enhanced AR/VR courseware with the ASSURE model.





 







 





Carry out the ASSURE lesson plan and related media/materials in secondary classrooms



 





 





 








 Grading Rubric for the Final Project



































Dimension



ASSURE

Lesson Plan

(30%)



Media & Materials

(30%)



Real Teaching Video (on site)

 (20%)



Project Presentation (in class)(20%)



Excellent



9?10




  • Align with the ASSURE structure

  • Instructional activities address student characteristics and needs

  • Instructional activities integrate technology, teaching methods, and course content

  • Stimulate student preparation and participation

  • Multiple evaluation of student performance




  • Balance between homemade, modified, and collected media

  • Media suitable for student level and the learning topics

  • Creative utilization of top learning tools




  • Fluent and clear instruction

  • Sophisticated operation of technological software and devices

  • Students motivated and engaged all of the time




  • Fluent and clear presentation

  • Include all required sections (plan, media, video, reflection)

  • Frequent interaction with listeners

  • On time



Fair/Good



6?8




  • Align with most of the ASSURE elements

  • Instructional activities partially address student characteristics and needs

  • Instructional activities partially integrate technology, teaching methods, and course content

  • Stimulate student preparation or participation

  • Monolithic evaluation of student performance




  • Imbalanced inclusion of homemade, modified, and collected media

  • Media suitable for student level or the learning topics

  • Mundane utilization of top learning tools




  • Clear instruction but with some interruptions

  • Smooth operation of technological software and devices without errors

  • Students motivated and engaged most of the time




  • Clear presentation but with some interruptions

  • Missing one of the required sections (plan, media, video, reflection)

  • Occasional Interaction with listeners

  • On time



Poor



3?5




  • Fail to follow the ASSURE format

  • Instructional activities neglect student characteristics and needs

  • No evidence to demonstrate integration of  technology, teaching methods, and course content

  • No evidence to  require student preparation and participation

  • Inadequate evaluation of student performance




  • Only include collected media

  • Media unsuitable for student level and the learning topics

  • Non-utilization of top learning tools




  • Ambiguous and unfocused instruction

  • Awkward operation of technology with evident failures

  • Students unmotivated and distracted




  • Ambiguous and unfocused presentation

  • Missing more than one required sections (plan, media, video, reflection)

  • No interaction with listeners

  • Overtime




 




  1. Non-graded Assignments (for bonus scores)



Over 90% attendance rates, active sharing of thoughts and resources during and after class, and helping other classmates during computer operations will be considered for bonus scores.


Textbook & Reference

Smaldino, S. E., Lowther, D. L., & Russell, J. D. (2014). Instructional technology and media for learning (11th ed.). Upper Saddle River, N.J.: Pearson Merrill Prentice Hall.

Sharon E. Smaldino/等著,/羅綸新等譯,張霄亭校閱。(2012)教學科技與媒體  (Instructional Technology and Media For Learning ) 台北市:華騰。

Koehler, M. J., & Mishra, P. (2005). What happens when teachers design educational technology? The development of technological pedagogical content knowledge. Journal of Educational Computing Research, 32(2), 131-152.

 


Urls about Course
1. Top Tools for Learning 2019: https://www.toptools4learning.com/ 2. Cospaces: https://cospaces.io/edu/ 3. Makar: https://www.makerar.com/ 4. Creative Commons: https://creativecommons.org/ https://search.creativecommons.org/ 5. Open Education Resources: https://www.oercommons.org/ 6. 台北市多媒體教學資源中心:http://tmrc.tp.edu.tw/comm/default.aspx 7. 教育大市集: https://market.cloud.edu.tw/
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