SemesterFall Semester, 2020
DepartmentCollege of Communication Specialized Subjects for Freshman and Sophomore Majors
Course NameDigital Games and Society
InstructorLIN JIH HSUAN
Credit3.0
Course TypeElective
Prerequisite
Course Objective
Course Description
Course Schedule

 



**This course will be hosted by both Jih-Hsuan Tammy Lin and Dr. Nick Bowman (Associate Professor, Texas Tech University). This course is part of the e-learning program supported by NCCU. All the content and discussion in the class will be recorded and be uploaded to the NCCU e-learning platform. All students are required to sign an agreement form to consent to be included in the videos.






































































































Week



Date



Required Readings



1



9/14



Introduction to class: (Dr. Tammy Lin)



Video games as a field in communication




  1. Origins of digital games

  2. Game, play, development of digital games (Taught by Professor Lin)



2



9/21



Game, play, development of digital games (Taught by Dr. Jih-Hsuan Tammy Lin)



3



9/28



Technology in console games: Motion-sensing systems. Let’s Play! Meet at Room 320.  




  1. Virtual reality Content and design



4



10/5




  1. Interactivity as demand (by Dr. Nick Bowman)

  2. Defining enjoyment and mood management as intrinsic needs



5



10/12



Underlying mechanism: character identification



(By Dr. Jih-HsuanTammy Lin)



6



10/19




  1. Presence, narrative engagement, and sense of place (how players feel “wrapped up” and connected to digital spaces and narratives) (Dr. Nick Bowman)



7



10/26



 Virtual reality and more serious and industry application




  1. Let’s have the class in virtual reality! (Meet in Room 320)

  2. Industry application using virtual reality



8



11/2



Virtual reality: concept and VR journalism (what are the foundational concepts and characteristics in VR, and how do VR journalism presents itself)



(by Dr. Jih-Hsuan Tammy Lin)



9



11/9



Virtual reality in games and persuasion—(psychological mechanism in VR games and how we can use VR for information persuasion and social issue awareness/involvement)



(by Dr. Jih-Hsuan Tammy Lin)



10



11/16




  1. Progressive embodiment and natural mapping (a discussion of video game controllers and interfaces, and how players understand and engage them)

  2. (By Dr. Nick Bowman)



11



 



11/23




  • Moral panics and video games (a historical account of widespread social fears around video games and their effects)



(By Dr. Nick Bowman)



12



11/30



Esports and game streaming (Definition of game streaming nad related research; industry overview; Documentary: Free to play; )



(By Dr. Jih-Hsuan Tammy Lin) 



13



 



12/7




  • Meaningfulness, morality, and eudaemonia (players having more serious emotional reactions to video game content) 



By Dr. Nick Bowman



14



12/14




  • Avatars and players in games: PAX and PAR and avatars

  • Social dynamics in video games.



By Dr. Nick Bowman



15



12/21



Advergames and Newsgames (will feature related projects and research regarding using games for advertising persuasion and using games as news media)




  • By Dr. Jih-Hsuan Tammy Lin



16



12/28



Final paper consulting meet in classroom and online-修課學生實體晤談/網路修課生網路晤談 (individual/ groups)



同時業界師資演講



17

 



1/4



Final paper consulting meet in classroom and online-修課學生實體晤談/網路修課生網路晤談 (individual/ groups)



18

 



1/11



Final paper sharing/digital interaction (實體與網路)



Teaching Methods
Teaching Assistant

何謙 Kenny Ho



謝明明 Ming-Ming Hsieh 


Requirement/Grading

Class Participation and after-class activities     50



Midterm bibliography                      10



Original Research Paper                                                     40 (Presentation 15, paper 25)



Extra Credit                              up to 5%


Textbook & Reference

Please see the attached course syllabus


Urls about Course
Resources Games for health, http://www.gamesforhealth.org Games for change, http://www.gamesforchange.org Gamification: http://www.gamification.co/blog/ Health Games Research, http://www.healthgamesresearch.org/database Lumosity (brain games): http://www.lumosity.com/ Newsgaming: http://www.newsgaming.com/ Persuasive games, http://www.persuasivegames.com Persuasive Technology Lab, http://captology.stanford.edu Serious game initiative, http://www.seriousgames.org/index2.html Serious games summit, http://www.seriousgamessummit.com/ Water cooler games, http://www.watercoolergames.org Pokemon Go! https://docs.google.com/document/d/1xYuozfkON-RVZQkr7d1qLPJrCRqN8TkzeDySM-3pzeA/mobilebasic?pli=1
Attachment

2020 syllabus for digital games and society.pdf